godot_rl_Racer / grass.tres
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bn5xuf3in8pv"]
[ext_resource type="Texture2D" uid="uid://cgeeok0gto7sj" path="res://assets/stable/grass6.png" id="1_t8e2h"]
[ext_resource type="Texture2D" uid="uid://ctg6hrx4h3eqe" path="res://assets/stable/NormalMap.png" id="2_slclo"]
[resource]
albedo_texture = ExtResource("1_t8e2h")
normal_enabled = true
normal_texture = ExtResource("2_slclo")
uv1_scale = Vector3(0.3, 0.3, 0.3)
uv1_triplanar = true